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[Freeciv-Dev] Re: (PR#7046) bad packets on game start
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[Freeciv-Dev] Re: (PR#7046) bad packets on game start

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Subject: [Freeciv-Dev] Re: (PR#7046) bad packets on game start
From: "Jordi Mallach" <jordi@xxxxxxxxxxxxxx>
Date: Fri, 5 Dec 2003 12:25:12 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7046 >

On Fri, Dec 05, 2003 at 12:07:31PM -0800, Jason Short wrote:
> You are connecting to a remote server, I assume?

Yes.

> This happens because the character sets are not the same on server and 
> client.  In previous versions of freeciv we just used latin1 and were 
> done with it.  But this broke even for people playing local games, if 
> they were using a non-latin1 charset (like utf8 in red hat).  With 
> 1.14.1 a quick fix was put into place that converts the game data at the 
> server end when it is loaded from the ruleset.  But this will still run 
> into problems if client and server don't use the same charset.

I wonder if freeciv could translate all the stuff to utf-8 before
displaying it in the gui. Would this fix anything?

GNOME apps, for example, work exclusively with UTF-8 strings itnernally.

Jordi
-- 
Jordi Mallach Pérez  --  Debian developer     http://www.debian.org/
jordi@xxxxxxxxxxxxxx     jordi@xxxxxxxxxx     http://www.sindominio.net/
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