[Freeciv-Dev] Re: (PR#7046) bad packets on game start
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[Freeciv-Dev] Re: (PR#7046) bad packets on game start |
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"Jordi Mallach" <jordi@xxxxxxxxxxxxxx> |
Date: |
Fri, 5 Dec 2003 12:25:12 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7046 >
On Fri, Dec 05, 2003 at 12:07:31PM -0800, Jason Short wrote:
> You are connecting to a remote server, I assume?
Yes.
> This happens because the character sets are not the same on server and
> client. In previous versions of freeciv we just used latin1 and were
> done with it. But this broke even for people playing local games, if
> they were using a non-latin1 charset (like utf8 in red hat). With
> 1.14.1 a quick fix was put into place that converts the game data at the
> server end when it is loaded from the ruleset. But this will still run
> into problems if client and server don't use the same charset.
I wonder if freeciv could translate all the stuff to utf-8 before
displaying it in the gui. Would this fix anything?
GNOME apps, for example, work exclusively with UTF-8 strings itnernally.
Jordi
--
Jordi Mallach Pérez -- Debian developer http://www.debian.org/
jordi@xxxxxxxxxxxxxx jordi@xxxxxxxxxx http://www.sindominio.net/
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