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[Freeciv-Dev] Re: (PR#7033) client crash: Assertion `unit_list_size(&pti
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[Freeciv-Dev] Re: (PR#7033) client crash: Assertion `unit_list_size(&pti

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7033) client crash: Assertion `unit_list_size(&ptile->units) == 0' failed.
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Wed, 3 Dec 2003 16:50:49 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7033 >

On Wed, 3 Dec 2003 16:19:00 -0800
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7033 >
> 
> I was just playing a game, and the client crashed.
> 
> civclient: packhand.c:1852: handle_tile_info: Assertion 
> `unit_list_size(&ptile->units) == 0' failed.
> 
> (gdb) bt
> #0  0xffffe002 in ?? ()
> #1  0x42028c55 in abort () from /lib/tls/libc.so.6
> #2  0x42021043 in __assert_fail () from /lib/tls/libc.so.6
> #3  0x0807b3e7 in handle_tile_info (packet=0x8275a80) at packhand.c:1852
> #4  0x0806b287 in handle_packet_input (packet=0x8275a80, type=0)
>      at civclient_gen.c:63
> #5  0x0806deb6 in input_from_server (fd=0) at clinet.c:325
> #6  0x0809935b in get_net_input (data=0x0, fid=4, condition=GDK_INPUT_READ)
>      at gui_main.c:1445
> #7  0x40284802 in gdk_get_show_events () from /usr/lib/libgdk-x11-2.0.so.0
> #8  0x40419ddf in g_vsnprintf () from /usr/lib/libglib-2.0.so.0
> #9  0x403f8b35 in g_get_current_time () from /usr/lib/libglib-2.0.so.0
> #10 0x403f9b78 in g_main_context_dispatch () from /usr/lib/libglib-2.0.so.0
> #11 0x403f9e8d in g_main_context_dispatch () from /usr/lib/libglib-2.0.so.0
> #12 0x403fa58f in g_main_loop_run () from /usr/lib/libglib-2.0.so.0
> #13 0x400e9f5f in gtk_main () from /usr/lib/libgtk-x11-2.0.so.0
> #14 0x08098ba7 in ui_main (argc=1, argv=0xbfffe984) at gui_main.c:1194
> #15 0x0806b18d in main (argc=1, argv=0xbfffe984) at civclient.c:244
> #16 0x42015704 in __libc_start_main () from /lib/tls/libc.so.6
> 
> Not reproducable from savegame.
> 
> jason
> 

I think that happens when an unit which has been stacked with a "phantom
unit" moves.

--
G. Gracian




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