Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] (PR#7001) Ghost unit (delta bug most probably)
Home

[Freeciv-Dev] (PR#7001) Ghost unit (delta bug most probably)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: imbaczek@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#7001) Ghost unit (delta bug most probably)
From: "Guest" <rt-guest@xxxxxxxxxxx>
Date: Sun, 30 Nov 2003 14:26:59 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7001 >

> [i-freeciv-lists@xxxxxxxxxxxxx - Sun Nov 30 21:42:39 2003]:
> 
> On Sun, Nov 30, 2003 at 12:59:16PM -0800, Guest wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7001 >
> > 
> > > [guest - Sun Nov 30 20:29:15 2003]:
> > > 
> > > See image - my trireme is stacked with the Zulu one, or at least the
> > > client thinks so.
> > > 
> > > Save attached.
> > 
> > Corrupted :/
> 
> Looks like I have to do another round of RT debugging.
> 
> > http://users.vlo.ids.gda.pl/imbaczek/freeciv/
> 
> The problem isn't reproducible from the savegame. This was to be
> expected. Can you remember when happend before? Can you reproduce the
> problem from an earlier savegame?

I *think* this should suffice.

http://users.vlo.ids.gda.pl/imbaczek/freeciv/civgame-0700.sav.gz

Connect as imbaczek, turn done, get yourself a boat and see if Mary
Celeste is there.


[Prev in Thread] Current Thread [Next in Thread]