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[Freeciv-Dev] (PR#7003) Re: core file on civserver, http://civserver.fre
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[Freeciv-Dev] (PR#7003) Re: core file on civserver, http://civserver.fre

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Subject: [Freeciv-Dev] (PR#7003) Re: core file on civserver, http://civserver.freeciv.org/games/231727
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sun, 30 Nov 2003 13:20:40 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7003 >

On Sun, Nov 30, 2003 at 06:29:09AM -0800, freeciv@xxxxxxxxxxxxxxxxxxxxx wrote:
> #0  0x400750a1 in kill () from /lib/libc.so.6
> #1  0x40074e99 in raise () from /lib/libc.so.6
> #2  0x40076364 in abort () from /lib/libc.so.6
> #3  0x4006f15d in __assert_fail () from /lib/libc.so.6
> #4  0x0804a97e in real_die () at shared.c:663
> #5  0x08062d3e in real_sanity_check_city (pcity=0x8383b18, 
>     file=0x80d4c48 "cityturn.c", line=174) at cityturn.c:157
> #6  0x08062d81 in auto_arrange_workers (pcity=0x8383b18) at cityturn.c:174
> #7  0x0806273e in update_city_tile_status (pcity=0x8383b18, city_x=2, 
> city_y=3)
>     at citytools.c:2046
> #8  0x08062551 in server_set_tile_city (pcity=0x8285bf8, city_x=2, city_y=1, 
>     type=C_TILE_UNAVAILABLE) at citytools.c:1974
> #9  0x08062780 in update_city_tile_status (pcity=0x8285bf8, city_x=2, 
> city_y=1)
>     at citytools.c:2061
> #10 0x08062551 in server_set_tile_city (pcity=0x8383b18, city_x=2, city_y=3, 
>     type=C_TILE_WORKER) at citytools.c:1974
> #11 0x08062652 in server_set_worker_city (pcity=0x8383b18, city_x=2, city_y=3)
>     at citytools.c:2001
> #12 0x08062fe4 in auto_arrange_workers (pcity=0x8383b18) at cityturn.c:241
> #13 0x0806273e in update_city_tile_status (pcity=0x8383b18, city_x=3, 
> city_y=2)
>     at citytools.c:2046
> #14 0x080626a9 in update_city_tile_status_map (pcity=0x8383b18, map_x=12, 
>     map_y=19) at citytools.c:2018
> #15 0x080747f4 in tile_update_owner (x=12, y=19) at maphand.c:1579
> #16 0x080749a9 in map_update_borders_recalculate_position (x=11, y=19)
>     at maphand.c:1597
> #17 0x08074a20 in map_update_borders_city_change (pcity=0x8383b18)
>     at maphand.c:1629
> #18 0x08060502 in transfer_city (ptaker=0x81fcca4, pcity=0x8383b18, 
>     kill_outside=0, transfer_unit_verbose=true, resolve_stack=true, raze=true)
>     at citytools.c:863
> #19 0x0806147b in handle_unit_enter_city (punit=0x8291480, pcity=0x8383b18)
>     at citytools.c:1303
> #20 0x0805c765 in handle_unit_move_consequences (punit=0x8291480, src_x=10, 
>     src_y=20, dest_x=11, dest_y=19) at unittools.c:2758
> #21 0x0805d048 in move_unit (punit=0x8291480, dest_x=11, dest_y=19, 
>     transport_units=true, take_from_land=true, move_cost=3) at 
> unittools.c:3060
> #22 0x0805583a in handle_unit_move_request (punit=0x8291480, x=11, y=19, 
>     igzoc=false, move_diplomat_city=false) at unithand.c:1120
> #23 0x08054b80 in handle_move_unit (pplayer=0x81fcca4, pmove=0xbffff170)
>     at unithand.c:661
> #24 0x080b8d72 in ai_unit_attack (punit=0x8291480, x=11, y=19) at 
> aitools.c:346
> #25 0x080b871d in ai_unit_execute_path (punit=0x8291480, path=0x8376860)
>     at aitools.c:118
> #26 0x080bae64 in ai_military_rampage (punit=0x8291480, thresh_adj=1, 
>     thresh_move=1) at aiunit.c:1099
> #27 0x080bd4d7 in ai_military_attack (pplayer=0x81fcca4, punit=0x8291480)
>     at aiunit.c:2237
> #28 0x080be15e in ai_manage_military (pplayer=0x81fcca4, punit=0x8291480)
>     at aiunit.c:2656
> #29 0x080be646 in ai_manage_units (pplayer=0x81fcca4) at aiunit.c:2798
> #30 0x0804cb0b in ai_start_turn () at srv_main.c:436
> #31 0x0804e08d in main_loop () at srv_main.c:1447
> #32 0x0804e29e in srv_main () at srv_main.c:1590
> #33 0x08049ab0 in main (argc=9, argv=0xbffff384) at civserver.c:154
> #34 0x400641c4 in __libc_start_main () from /lib/libc.so.6

Server output:

0: Detected fatal error in cityturn.c line 157:
0: Huanuco is illegal (size1 w1 e2 t0 s0) in cityturn.c line 174

Interresting stack trace. However I can't reproduce this from the last
savegame.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
    1) Customers cause problems.
    2) Marketing is trying to create more customers.
  Therefore:
    3) Marketing is evil.

Attachment: civgame-0425.sav.gz
Description: application/gunzip


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