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[Freeciv-Dev] (PR#6970) Trireme lost near polar coast in non classic top
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[Freeciv-Dev] (PR#6970) Trireme lost near polar coast in non classic top

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Subject: [Freeciv-Dev] (PR#6970) Trireme lost near polar coast in non classic topologies
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Fri, 28 Nov 2003 04:57:08 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6970 >

Trireme are safe near coast, but polar zone are a danger place, and pole are 
not a real coast. 
In classic topology the pole are very long, this simulate the difficult to 
navigate in the polar zones 
but in others topologies this is not right.  
I propose, the polars tiles are not coast for trireme, its are not safe there 
at last if the topology is 
not the classic one (cylindrical) . Or best, trireme never are safe near polar 
tiles.

In divers topologies the poles can ave a interesting game play in the war if it 
are god done.


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