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[Freeciv-Dev] (PR#6962) game-rules: wish -- better stacking rules
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[Freeciv-Dev] (PR#6962) game-rules: wish -- better stacking rules

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Subject: [Freeciv-Dev] (PR#6962) game-rules: wish -- better stacking rules
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 27 Nov 2003 05:59:06 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6962 >

> The way that all stacked units are presently destroyed en masse if 
> the defender loses is simply incorrect. A large number of units 
> should offer greater resistance to attack, not be more vulnerable. 
> Real-life armies mass troops to increase effectiveness! The present 
> conditions pertaining to cities and fortresses (units engaged and 
> destroyed one at a time) could be the default situation for all 
> combat except missile attacks.

Massing troops does increase effectiveness - of attacks. It also makes 
you more vulnerable to being attacked. It may or may not be 'correct' 
but it sure makes the game more interesting, since it forces you to 
use the terrain (by spreading out), something you do not in the no-
kill-stack situation (see civ3). Proper wargames make terrain control 
important by adding supply lines. Even 'realistic' wargames like World 
in Flames (which also has supply lines) has stacking limitations and 
stack kills.

  - Per


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