Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] Re: (PR#6930) cityturn.c:234: auto_arrange_workers: Assert
Home

[Freeciv-Dev] Re: (PR#6930) cityturn.c:234: auto_arrange_workers: Assert

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#6930) cityturn.c:234: auto_arrange_workers: Assertion `cmr.found_a_valid' failed
From: "Jackson Pauls" <j@xxxxxxxxxxx>
Date: Sun, 23 Nov 2003 09:25:51 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6930 >

mike, per,

you guys are really on the ball. the new snapshot seems to work fine.

best,

j

On Sun, 2003-11-23 at 16:27, Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6930 >
> 
> On Sun, Nov 23, 2003 at 08:18:55AM -0800, Jackson Pauls wrote:
> > using freeciv-cvs-Nov-21, i get the following message on the server
> > output:
> > 
> > Game saved as civgame+1040m.sav.gz
> > > civserver: cityturn.c:234: auto_arrange_workers: Assertion
> > `cmr.found_a_valid' failed.
> > Aborted
> > 
> > the client says "Lost connection to server!".
> > 
> > this has happened twice (once at +1050, once at +1080) and doesn't seem
> > to be due to me manually clicking anything. saved game is attached.
> > please let me know if you'd like any additional info.
> 
> hi, this bug was fixed yesterday, so update to today's CVS and see if that
> fixes it.
> 
> -mike
-- 
Play Alienballs at www.j.uklinux.net




[Prev in Thread] Current Thread [Next in Thread]