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[Freeciv-Dev] Re: (PR#6402) AI focus woes.
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[Freeciv-Dev] Re: (PR#6402) AI focus woes.

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Subject: [Freeciv-Dev] Re: (PR#6402) AI focus woes.
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 14 Nov 2003 04:05:03 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6402 >

On Fri, 14 Nov 2003, Arnstein Lindgard wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6402 >
> 
> On Sun, 5 Oct 2003 04:47:47 -0700
> "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> 
> > 2. the client observing AI should not focus on unsentried units [2].  It
> > is highly annoying, I switch off all the auto-center options to observe
> > one particular part of the map and the client still jumps back and forth
> > when some units decide to go ashore.
> 
> If I turn off the local options, I can't really see any map jumping in
> AI mode, but we can do this small fix; No focus/map jump in AI mode,
> unless you turn on "auto center on units" or "auto center on combat".

This only happens in fairly large games I guess.

Or maybe it was fixed?  When I have more time I will try to dig up a 
savegame.

G.




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