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[Freeciv-Dev] (PR#6815) Balancing Battle Response Time for Different Cli
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[Freeciv-Dev] (PR#6815) Balancing Battle Response Time for Different Cli

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Subject: [Freeciv-Dev] (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection
From: "Guest" <rt-guest@xxxxxxxxxxx>
Date: Mon, 10 Nov 2003 01:17:49 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >

I play Freeciv 1.14.0 on a moderately old Pentium-233MMX Win 95 
system.  This works great for the economic and diplomacy aspects, but I 
find myself at a distinct disadvantage come wartime.  For 
those 'counter-spy' type actions where reaction time is everything, 
those folks with 2Ghz+ systems may have a factor of 10 on me for any 
CPU related processing delays.  I'd like to suggest that it would be 
possible to, upon connection to the freeciv server, do a Micro 
benchmark to determine client connection speed and/or transaction 
processing speed, and then scale the game mechanics appropriately to 
avoid over favoritism for the gamers with the fastest computers (and 
noting that this would need to rebench whenever they disconnect and 
reconnect).


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