[Freeciv-Dev] (PR#6815) Balancing Battle Response Time for Different Cli
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[Freeciv-Dev] (PR#6815) Balancing Battle Response Time for Different Client CPU/Network connection |
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"Guest" <rt-guest@xxxxxxxxxxx> |
Date: |
Mon, 10 Nov 2003 01:17:49 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6815 >
I play Freeciv 1.14.0 on a moderately old Pentium-233MMX Win 95
system. This works great for the economic and diplomacy aspects, but I
find myself at a distinct disadvantage come wartime. For
those 'counter-spy' type actions where reaction time is everything,
those folks with 2Ghz+ systems may have a factor of 10 on me for any
CPU related processing delays. I'd like to suggest that it would be
possible to, upon connection to the freeciv server, do a Micro
benchmark to determine client connection speed and/or transaction
processing speed, and then scale the game mechanics appropriately to
avoid over favoritism for the gamers with the fastest computers (and
noting that this would need to rebench whenever they disconnect and
reconnect).
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