[Freeciv-Dev] Re: (PR#6155) Assert in traderoutehandling
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On Fri, Sep 12, 2003 at 10:45:55AM -0700, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
>
> It's possible to establish embassies to cities from the enemies which
> are 2 tiles away.
>
> This leads to an assert when losing that city to the player who owns
> that city.
>
> Savegame attached, declare war and it will assert at turn-done-phase.
> (Workerpatch applied)
When I load this game I get:
civserver: sanitycheck.c:317: check_units: Zusicherung
»get_transporter_occupancy(punit) <= get_transporter_capacity(punit)« nicht
erfüllt.
So what was changed on the transporter code since mid-Sep?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"From what I am reading Win98 and NT5.0 will be getting rid of all that
crap anyway. Seems that Microsoft has invented something called TCP/IP and
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I also hear rumors that they are on the verge of breakthrough discoveries
called NFS, and LPD too. Given enough time and money, they might
eventually invent Unix."
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