[Freeciv-Dev] (PR#6293) pf iterator design woes
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#6293) pf iterator design woes |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 26 Sep 2003 01:12:19 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
My surprise was great when I discovered that pf does not, in fact, have a
reusable iterator. In order to start over again with a pf iterator, you
need to throw away the previous pf map and make a new one. What a waste!
I spoke about this with Raimar and Greg on irc, and the solution they
suggested was a cache wrapper around the iterator written outside of pf.
They didn't want it in the pf code because pf was already getting too
complex...
As I started looking at how to fix this, the first thing I realized was
that implementing it outside pf is impossible. We need to wrap every call
to pf_next() to feed the cache, and since pf_get_position() calls
pf_next(), we need to put at least part of the code for such a cache
inside pf_next(). The good news is that the code for this cache can be
written in about 20 lines and when used (it is optional) it consumes max
10kb memory for large maps.
However, eventually another problem dawned on me. Every call that we make
to pf_get_position() inside an iterator that looks further ahead than the
iterator, is going to make the iterator skip ahead to this position!
Yes, this misfeature is documented, but I only now realized what this
really meant: We cannot look further ahead than the current iterator
position without generating a second pf map. This means that great care
must be taken while programming such iterators to avoid bugs, and also
that there are a number of things they simply cannot do, which is not
obvious at first. I am worried that this behaviour is going to lead to
some very hard to find bugs.
Say you pf_next() for a short-term attack target, and then find something
that looks promising, but before you make this decision, you just want to
know how far you are from your long-term target. Calling pf_get_position()
on this long-term target will likely screw up the iterator. So you must
create a second pf map to find this information. This is bug prone and
slow.
So I think this design needs to be revised. pf_next() needs to be split
into a public interface which is not affected by pf_get_position() and
which can be reset, and a pf_next() that is used internally for building
out the pf map.
- Per
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#6293) pf iterator design woes,
Per I. Mathisen <=
|
|