[Freeciv-Dev] Re: (PR#6283) New path-finding structure: punit->pf
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On Thu, Sep 25, 2003 at 10:16:44AM -0700, Per I. Mathisen wrote:
>
> The big "but" with this patch is memory usage. We keep pf maps in memory
> for all AI units at all times. For a very large game, this can easily
> double the size of civserver, from 15mb to 30mb on my computer. I think
> this is acceptable.
yeah, this is a big but. And I'm not so sure that this is acceptable. Is
there an alternative? Would it be sufficiently clean to have a
--enable-bigmem switch to use faster and/or better (AI-smartness-wise) with
a fallback to slower routines for machines with smaller memory?
-mike
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