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[Freeciv-Dev] (PR#6225) Remove unused code
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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#6225) Remove unused code
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sun, 21 Sep 2003 08:40:26 -0700
Reply-to: rt@xxxxxxxxxxxxxx

The patch removes some unused code from AI.  Some of it is not completely 
brain-dead but it would be easier to write it from scratch.  Some of it is 
just copy-paste...

G.


Index: ai/aicity.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aicity.c,v
retrieving revision 1.144
diff -u -r1.144 aicity.c
--- ai/aicity.c 2003/09/21 14:02:14     1.144
+++ ai/aicity.c 2003/09/21 16:28:12
@@ -589,79 +589,6 @@
   return bestid;
 }
 
-/************************************************************************** 
-   I'm not sure how to generalize this for rulesets, because I
-   don't understand what its trying to return.  A military ground
-   unit with hp>10 could be a Cannon, which doesn't seem like
-   a "normal defender" to me...   But I think I have to do something,
-   because for the Civ1 ruleset, all units have hp==10, so this
-   would return 0.  Hence this strange a+2*d formula, which gives
-   the same results as (hp>10) for the default set, and does
-   _something_ for other sets.  This should be revisited.  --dwp
-**************************************************************************/
-static bool has_a_normal_defender(struct city *pcity)
-{
-  unit_list_iterate(map_get_tile(pcity->x, pcity->y)->units, punit)
-    if (is_military_unit(punit)
-       && is_ground_unit(punit)
-       && (unit_type(punit)->attack_strength
-           + 2*unit_type(punit)->defense_strength) >= 9
-       && can_build_unit(pcity, punit->type)) {
-      return TRUE;
-    }
-  unit_list_iterate_end;
-  return FALSE;
-}
-
-/************************************************************************** 
-  ...
-**************************************************************************/
-static Unit_Type_id ai_choose_defender_limited(struct city *pcity, int n,
-                                              enum unit_move_type which)
-{
-  Unit_Type_id bestid = 0; /* ??? Zero is legal value! (Settlers by default) */
-  int j, m;
-  int best= 0;
-  const bool walls = TRUE; /* just assume city_got_citywalls(pcity); in the 
long run -- Syela */
-  bool isdef = has_a_normal_defender(pcity);
-
-  simple_ai_unit_type_iterate(i) {
-    m = unit_types[i].move_type;
-    if (can_build_unit(pcity, i) && get_unit_type(i)->build_cost <= n &&
-        (m == LAND_MOVING || m == SEA_MOVING) &&
-        (m == which || which == 0)) {
-      j = ai_unit_defence_desirability(i);
-      j *= j;
-      if (unit_type_flag(i, F_FIELDUNIT) && !isdef) j = 0; /* This is now 
confirmed */
-      if (walls && m == LAND_MOVING) { j *= pcity->ai.wallvalue; j /= 10; }
-      if (j > best || (j == best && get_unit_type(i)->build_cost <=
-                               get_unit_type(bestid)->build_cost)) {
-        best = j;
-        bestid = i;
-      }
-    }
-  } simple_ai_unit_type_iterate_end;
-
-  return bestid;
-}
-
-/************************************************************************** 
-  ...
-**************************************************************************/
-Unit_Type_id ai_choose_defender_by_type(struct city *pcity,
-                                        enum unit_move_type which)
-{
-  return (ai_choose_defender_limited(pcity, pcity->shield_stock + 40, which));
-}
-
-/************************************************************************** 
-  ...
-**************************************************************************/
-Unit_Type_id ai_choose_defender(struct city *pcity)
-{
-  return (ai_choose_defender_limited(pcity, pcity->shield_stock + 40, 0));
-}
-
 /**************************************************************************
 ... 
 **************************************************************************/
Index: ai/aicity.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aicity.h,v
retrieving revision 1.20
diff -u -r1.20 aicity.h
--- ai/aicity.h 2003/09/20 19:24:54     1.20
+++ ai/aicity.h 2003/09/21 16:28:12
@@ -25,9 +25,6 @@
 void ai_manage_cities(struct player *pplayer);
 void ai_choose_ferryboat(struct player *pplayer, struct city *pcity, struct 
ai_choice *choice);
 Unit_Type_id ai_choose_defender_versus(struct city *pcity, Unit_Type_id v);
-Unit_Type_id ai_choose_defender_by_type(struct city *pcity,
-                                        enum unit_move_type which);
-Unit_Type_id ai_choose_defender(struct city *pcity);
 
 enum ai_city_task { AICITY_NONE, AICITY_TECH, AICITY_TAX, AICITY_PROD};
 /* These are not used (well, except AICITY_NONE)  --dwp */
Index: server/settlers.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
retrieving revision 1.171
diff -u -r1.171 settlers.c
--- server/settlers.c   2003/08/09 15:34:19     1.171
+++ server/settlers.c   2003/09/21 16:28:13
@@ -775,21 +775,6 @@
     }
   unit_list_iterate_end;
   if (id != 0) return(id);
-#ifdef ALLOW_VIRTUAL_BOATS
-  city_list_iterate(pplayer->cities, pcity)
-    if (pcity->is_building_unit &&
-        unit_types[pcity->currently_building].transport_capacity &&
-        !unit_flag(pcity->currently_building, F_CARRIER) &&
-       !unit_flag(pcity->currently_building, F_MISSILE_CARRIER)) {
-      if (WARMAP_COST(pcity->x, pcity->y) < best) {
-        id = pcity->id;
-        best = WARMAP_COST(pcity->x, pcity->y);
-        *x = pcity->x;
-        *y = pcity->y;
-      }
-    }
-  city_list_iterate_end;
-#endif
   return(id);
 }
 

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