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[Freeciv-Dev] Re: (PR#6189) stacked with ai at start
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[Freeciv-Dev] Re: (PR#6189) stacked with ai at start

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To: ggracian@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6189) stacked with ai at start
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 18 Sep 2003 15:08:18 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Genevieve Gracian wrote:
> Hello, 
> 
> One of my units began a game stacked with an ai's one.
> 
> version 1.14.0
> 
> can be reproduced by setting : 
> 
> set huts 0
> set barb 0
> set aif 15
> set gen 5
> set spec 300
> set disp 2
> set explo 2
> set savep 0
> set x 40
> set y 25
> hard
> cm ct
> set gamelog 40
> set saveturns 1
> set compress 9
> set seed 2096274195
> set randseed 1063898444
> 
> over standard 1.14.0 options

Reproducable in S1_14 as well.  I didn't try specifically with the 
1.14.1-beta1 snapshot.

The attached patch gives stricter sanity checking for stacked units.

I couldn't reproduce it with cvs HEAD.

jason




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