[Freeciv-Dev] (PR#3489) Patch to add new generator
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[per - Sat Sep 13 00:36:04 2003]:
> On Fri, 12 Sep 2003, jjc@xxxxxxxxxxxxxxxxxx wrote:
> > The problem is that land movement withoutroads is really really
> slow.
>
> Perhaps supply new ruleset where units have more movement points?
>
> Or, each map could have a movement point multiplier, which we for
> starters can apply to move rate, but later perhaps can replace
> SINGLE_MOVE with.
As far as I can tell, there is no way to increase the movement rate for
units in units.ruleset without also increasing the total number of
attacks. I seriously doubt you would want to do the latter. If you
really wanted a units ruleset solution, I would suggest putting a factor
in the [units_adjust]. (Adjusting terrain.ruleset could work, too, but
would mean allowing fractional movement_cost.)
OTOH, I think a movement rate multiplier would work especially well for
scenario maps.
--
++JohnWheeler
- [Freeciv-Dev] (PR#3489) Patch to add new generator,
John Wheeler <=
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