| [Freeciv-Dev] (PR#3489) Patch to add new generator[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
[per - Sat Sep 13 00:36:04 2003]:
> On Fri, 12 Sep 2003, jjc@xxxxxxxxxxxxxxxxxx wrote:
> > The problem is that land movement withoutroads is really really
> slow.
> 
> Perhaps supply new ruleset where units have more movement points?
> 
> Or, each map could have a movement point multiplier, which we for
> starters can apply to move rate, but later perhaps can replace
> SINGLE_MOVE with.
As far as I can tell, there is no way to increase the movement rate for
 units in units.ruleset without also increasing the total number of
attacks.  I seriously doubt you would want to do the latter.  If you
really wanted a units ruleset solution, I would suggest putting a factor
in the [units_adjust].  (Adjusting terrain.ruleset could work, too, but
would mean allowing fractional movement_cost.)
OTOH, I think a movement rate multiplier would work especially well for
scenario maps.
-- 
++JohnWheeler
 
 
[Freeciv-Dev] (PR#3489) Patch to add new generator,
John Wheeler <=
 
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