Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2003:
[Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI
Home

[Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 11 Sep 2003 05:19:16 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 4 Sep 2003, Jason Short wrote:

> >>On monday's CVS tree, I found that diplomats could not enter AI
> >>cities to perform any diplomatic action. The Goto command would
> >>not permit that direction. Bug? Feature?  This happened every
> >>time. The AI was easy.
> 
> This was part of a recent change so that non-combat units cannot attack 
> via goto.  There was a patch to fix this by allowing diplomatic units to 
> do so.  I thought this was applied.  Greg?

It looks so.  And I tested it...  Can someone send a savegame please?

G.





[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI, Gregory Berkolaiko <=