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Subject: [Freeciv-Dev] cvs client assertion failure on game start
From: Andy Smith <andy@xxxxxxxxxxxxxx>
Date: Sat, 23 Aug 2003 02:29:45 +0100

I was playing a game with cvs server and client, did a cvs up just
now and rebuilt both, restarted the server and loaded the save game.

Now when I start the game or connect my client to a started game,
the client has an assertion failure:

civclient: attribute.c:238: unserialize_hash: Assertion `inserted' failed.

Is this an expected hazard when playing with cvs versions (maybe my
save game became incompatible or something?) or should I submit a
bug?  Core file && save game available.

(gdb) bt full
#0  0x4037de81 in kill () from /lib/libc.so.6
No symbol table info available.
#1  0x4037dc25 in raise () from /lib/libc.so.6
No symbol table info available.
#2  0x4037f19b in abort () from /lib/libc.so.6
No symbol table info available.
#3  0x403774a5 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#4  0x08065229 in unserialize_hash (hash=0x83951b0, data=0x0, 
data_length=138567888)
    at attribute.c:240
        entries = 97
        i = 50
        dummy = 4769
        din = {src = 0x8424b90, src_size = 4769, current = 2308, too_short = 
false, 
  bad_string = false, bad_bit_string = false}
#5  0x08065322 in attribute_restore () at attribute.c:276
        pplayer = (struct player *) 0x4047ee80
#6  0x08068430 in handle_packet_input (packet=0x84260b8, type=0) at 
civclient.c:449
No locals.
#7  0x0806ba5b in input_from_server (fd=4) at clinet.c:333
        type = PACKET_ATTRIBUTE_CHUNK
        result = true
        packet = (void *) 0x4047ee80


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