[Freeciv-Dev] cvs client assertion failure on game start
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I was playing a game with cvs server and client, did a cvs up just
now and rebuilt both, restarted the server and loaded the save game.
Now when I start the game or connect my client to a started game,
the client has an assertion failure:
civclient: attribute.c:238: unserialize_hash: Assertion `inserted' failed.
Is this an expected hazard when playing with cvs versions (maybe my
save game became incompatible or something?) or should I submit a
bug? Core file && save game available.
(gdb) bt full
#0 0x4037de81 in kill () from /lib/libc.so.6
No symbol table info available.
#1 0x4037dc25 in raise () from /lib/libc.so.6
No symbol table info available.
#2 0x4037f19b in abort () from /lib/libc.so.6
No symbol table info available.
#3 0x403774a5 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#4 0x08065229 in unserialize_hash (hash=0x83951b0, data=0x0,
data_length=138567888)
at attribute.c:240
entries = 97
i = 50
dummy = 4769
din = {src = 0x8424b90, src_size = 4769, current = 2308, too_short =
false,
bad_string = false, bad_bit_string = false}
#5 0x08065322 in attribute_restore () at attribute.c:276
pplayer = (struct player *) 0x4047ee80
#6 0x08068430 in handle_packet_input (packet=0x84260b8, type=0) at
civclient.c:449
No locals.
#7 0x0806ba5b in input_from_server (fd=4) at clinet.c:333
type = PACKET_ATTRIBUTE_CHUNK
result = true
packet = (void *) 0x4047ee80
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