[Freeciv-Dev] Re: (PR#5294) New core in cvs server
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Thanks for the report!
On Thu, 21 Aug 2003, Paul Zastoupil wrote:
> Reproducable. Same savegame as before (the helo one that Greg fixed).
> http://pubserver.freeciv.org/~paulz/pdz.gz
>
> Connect as Petr, start, hard, ai petr, crash boom bang.
That's because AI is not handling helicopters too well...
And my code is to blame for this particular crash. I will post a fix
later today.
G.
> #0 0x400e8df1 in kill () from /lib/libc.so.6
> #1 0x400e8bbc in raise () from /lib/libc.so.6
> #2 0x400e9de5 in abort () from /lib/libc.so.6
> #3 0x400e25e5 in __assert_fail () from /lib/libc.so.6
> #4 0x0804b0bd in die (format=0x80e5d93 "Unsupported move_type")
> at shared.c:662
> #5 0x080c4783 in pft_fill_unit_attack_param (parameter=0xbfffd8b0,
> punit=0x845baf0) at pf_tools.c:481
> #6 0x080bcb37 in find_rampage_target (punit=0x845baf0,
> thresh_adj=99999,
> thresh_move=99999) at aiunit.c:1123
> #7 0x080bcd53 in ai_military_rampage (punit=0x845baf0,
> thresh_adj=99999,
> thresh_move=99999) at aiunit.c:1227
> #8 0x080c0071 in ai_manage_hitpoint_recovery (punit=0x845baf0)
> at aiunit.c:2758
> #9 0x080c01ea in ai_manage_military (pplayer=0x8155ecc,
> punit=0x845baf0)
> at aiunit.c:2834
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