Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2003:
[Freeciv-Dev] Re: (PR#5294) New core in cvs server
Home

[Freeciv-Dev] Re: (PR#5294) New core in cvs server

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: paul@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5294) New core in cvs server
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 22 Aug 2003 07:12:24 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Thanks for the report!

On Thu, 21 Aug 2003, Paul Zastoupil wrote:

> Reproducable.  Same savegame as before (the helo one that Greg fixed).
> http://pubserver.freeciv.org/~paulz/pdz.gz
> 
> Connect as Petr, start, hard, ai petr, crash boom bang.

That's because AI is not handling helicopters too well...
And my code is to blame for this particular crash.  I will post a fix 
later today.

G.

> #0  0x400e8df1 in kill () from /lib/libc.so.6
> #1  0x400e8bbc in raise () from /lib/libc.so.6
> #2  0x400e9de5 in abort () from /lib/libc.so.6
> #3  0x400e25e5 in __assert_fail () from /lib/libc.so.6
> #4  0x0804b0bd in die (format=0x80e5d93 "Unsupported move_type")
>     at shared.c:662
> #5  0x080c4783 in pft_fill_unit_attack_param (parameter=0xbfffd8b0,
>     punit=0x845baf0) at pf_tools.c:481
> #6  0x080bcb37 in find_rampage_target (punit=0x845baf0,
> thresh_adj=99999,
>     thresh_move=99999) at aiunit.c:1123
> #7  0x080bcd53 in ai_military_rampage (punit=0x845baf0,
> thresh_adj=99999,
>     thresh_move=99999) at aiunit.c:1227
> #8  0x080c0071 in ai_manage_hitpoint_recovery (punit=0x845baf0)
>     at aiunit.c:2758
> #9  0x080c01ea in ai_manage_military (pplayer=0x8155ecc,
> punit=0x845baf0)
>     at aiunit.c:2834




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#5294) New core in cvs server, Gregory Berkolaiko <=