Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2003:
[Freeciv-Dev] Re: (PR#4318) Patch to fix client-side crash with new path
Home

[Freeciv-Dev] Re: (PR#4318) Patch to fix client-side crash with new path

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: sam+civ@xxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4318) Patch to fix client-side crash with new pathfinding code
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 28 May 2003 06:28:24 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 28 May 2003, sam+civ@xxxxxxxxxxxxxxxxxxxx wrote:

> First of all, I really like the new pathfinding code.  I think it makes
> for some far nicer paths than the older code.

Strange.  The paths should be the same...

> That said, I was able to find a reproducable crash with the new
> code.  I have come up with a patch which addresses this issue; however
> I do not know the pathfinding code well enough to assertain whether
> this is the optimal resolution to the crash I saw.
> 
> This patch is for the May 21 CVS snapshot, the most recent currently
> available snapshot.
> 
> If people wish more data, I have a saved game and a recipe to
> reproduce this crash.

It is also known by the name 4278.  There is a patch for it too.  But I 
like your patch more.

> P.S.  Thank you for comitting my novice level patch; this will, hopefully,
>       resolve the issues Freeciv newbies have with the game being too
>       hard for them.

Unfortunately, it introduced some bugs into Freeciv.  I am not sure what 
is the best way to resolve them now.

G.




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#4318) Patch to fix client-side crash with new pathfinding code, Gregory Berkolaiko <=