[Freeciv-Dev] Patch to fix client-side crash with new pathfinding code
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First of all, I really like the new pathfinding code. I think it makes
for some far nicer paths than the older code.
That said, I was able to find a reproducable crash with the new
code. I have come up with a patch which addresses this issue; however
I do not know the pathfinding code well enough to assertain whether
this is the optimal resolution to the crash I saw.
This patch is for the May 21 CVS snapshot, the most recent currently
available snapshot.
If people wish more data, I have a saved game and a recipe to
reproduce this crash.
- Sam
P.S. Thank you for comitting my novice level patch; this will, hopefully,
resolve the issues Freeciv newbies have with the game being too
hard for them.
This patch fixes a crash which the pathfinding code has.
--- freeciv/client/goto.c.orig Thu May 15 21:58:03 2003
+++ freeciv/client/goto.c Tue May 27 23:34:41 2003
@@ -257,7 +257,10 @@
assert(goto_map.num_parts >= 1);
reset_last_part();
- pf_destroy_path(p->path);
+ /* We do not always have a path */
+ if(p->path != NULL) {
+ pf_destroy_path(p->path);
+ }
pf_destroy_map(p->map);
goto_map.num_parts--;
}
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