[Freeciv-Dev] Re: attach_connection_to_player
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On Sat, May 10, 2003 at 12:21:31AM +0200, Christian Knoke wrote:
>
> chris@max:~/freeciv/games> LANG= civserver
> This is the server for Freeciv version 1.14.1-devel
> You can learn a lot about Freeciv at http://www.freeciv.org/
> 2: Now accepting new client connections.
>
> For introductory help, type 'help'.
> > create peter
> > set maxplayers 1
> >
> 2: Connection request from chris from localhost
> 2: c1 has client version 1.14.1-devel
> 2: chris has connected from localhost.
> > start
> 2: Removing player noname.
> Starting game.
> >
> 2: Loading rulesets
> 2: AI is controlling the Singaporeans ruled by peter.
> > list
> List of players:
> ------------------------------------------------------------------------------
> peter (user Unassigned, AI, difficulty level easy, nation Singaporeans)
> ------------------------------------------------------------------------------
>
> When chris connects, $SUBJECT should return FALSE, but doesn't.
/* if pplayer is NULL, attach to first non-connected player slot */
if (!pplayer) {
if (game.nplayers > game.max_players
|| game.nplayers > MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS) {
return FALSE;
try changing game.nplayers > game.max_players to
game.nplayers == game.max_players
see if that works.
> No message is given in server/connecthand.c line 114.
>
> Or what is this message for?
That message is for clients other than you. Connect two clients and see if
you get the message.
-mike
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