[Freeciv-Dev] Re: (PR#2922) Data reorganization patch
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On Tue, Jan 28, 2003 at 02:06:21AM -0800, esr@xxxxxxxxxxx via RT wrote:
> Raimar Falke via RT <rt@xxxxxxxxxxxxxx>:
> > Was the discussion about this with Daniel finished? How did it end?
>
> He wrote the list a note supporting the idea.
If I read
On Sat, 18 Jan 2003, Eric S. Raymond wrote:
> Daniel L Speyer <dspeyer@xxxxxxxxxxx>:
> > Also, having multiple sprites in one graphic can be very helpful. Some
> > sprites (especially in the new algorythm) are best drawn four-at-a-time,
> > with the spec-file dividing them up. Also, it's a lot easier to draw many
> > sprites on one file than to put everything in a different window. I speak
> > from experience.
>
> This is the one bit I don't understand. Are you telling me that the drawing
> algorithm is actually aware of the coordinate pairs in the specfile?
>
No, only that they're drawn several at a time. The base terrain file is
online at http://12.243.200.25:80/terrain3.png -- note that, contrary to
appearences, the tile size is 32x16. This would be much harder to draw
one at a time.
again it doesn't sound so. This is the point where I see the biggest
problems. It makes drawing multiple sprites (and you do that if you
create/change a tileset) harder.
Daniel?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
One nuclear bomb can ruin your whole day.
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