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[Freeciv-Dev] Re: (PR#2922) Data reorganization patch
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[Freeciv-Dev] Re: (PR#2922) Data reorganization patch

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To: esr@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2922) Data reorganization patch
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 28 Jan 2003 11:20:07 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Jan 28, 2003 at 02:06:21AM -0800, esr@xxxxxxxxxxx via RT wrote:
> Raimar Falke via RT <rt@xxxxxxxxxxxxxx>:
> > Was the discussion about this with Daniel finished? How did it end?
> 
> He wrote the list a note supporting the idea.

If I read

  On Sat, 18 Jan 2003, Eric S. Raymond wrote:
  > Daniel L Speyer <dspeyer@xxxxxxxxxxx>:
  > > Also, having multiple sprites in one graphic can be very helpful.  Some
  > > sprites (especially in the new algorythm) are best drawn four-at-a-time,
  > > with the spec-file dividing them up.  Also, it's a lot easier to draw many
  > > sprites on one file than to put everything in a different window.  I speak
  > > from experience.
  > 
  > This is the one bit I don't understand.  Are you telling me that the drawing
  > algorithm is actually aware of the coordinate pairs in the specfile?
  > 
  No, only that they're drawn several at a time.  The base terrain file is
  online at http://12.243.200.25:80/terrain3.png -- note that, contrary to
  appearences, the tile size is 32x16.  This would be much harder to draw
  one at a time.

again it doesn't sound so. This is the point where I see the biggest
problems. It makes drawing multiple sprites (and you do that if you
create/change a tileset) harder.

Daniel?

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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