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[Freeciv-Dev] Re: (PR#2918) Changing from production to coinage
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[Freeciv-Dev] Re: (PR#2918) Changing from production to coinage

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2918) Changing from production to coinage
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 27 Jan 2003 23:21:04 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Jan 27, 2003 at 02:58:29PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx via RT 
wrote:
> 
> Hi,
> 
> > This is not a normal improvement.  Instead, setting a city's
> > production to Coinage means its shield production is converted to
> > tax output (money, coins!).  
> 
> i read it as: "all shields give coins now." 
> But in the current game the produced shields will disappear without
> giving gold (money). Think this should be updated in the server.

This is new to me, but I presume you're right, this is a bug and should be
fixed.

> Already
> produced shields should give some money (for example 2 shields 1 coin) 
> too.

Here I disagree. I think it was intended to have 1 shield = 1 coin.
We have introduced coinage to avoid micromanagement for cities =
building some improvements and then selling them when they're ready,
which gives 40 gold for a temple.

> Thomas

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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