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Subject: [Freeciv-Dev] (PR#2898) loop in AI-Air?
From: "ue80@xxxxxxxxxxxxxxxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 24 Jan 2003 13:09:55 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Hi,

playing big maps with expemental AI (HEAD):


#0  is_normal_map_pos (x=75, y=32) at map.c:1406
#1  0x0809d9c1 in map_get_tile (x=75, y=32) at map.c:1167
#2  0x0806f1d5 in airspace_looks_safe (x=75, y=32, pplayer=0x812d368)
    at gotohand.c:1446
#3  0x0806f318 in air_can_move_between (moves=24, src_x=94, src_y=49, 
    dest_x=70, dest_y=32, pplayer=0x812d368) at gotohand.c:1525
#4  0x08091fc4 in refuel_iterate_process (rp_list=0x829df58,
pfrom=0x8362f00)
    at airgoto.c:468
#5  0x08092216 in find_air_first_destination (punit=0x829df58, 
    dest_x=0xbffd59a4, dest_y=0xbffd59a8) at airgoto.c:570
#6  0x0806ed2a in do_unit_goto (punit=0x8360d80,
restriction=GOTO_MOVE_ANY, 
    trigger_special_ability=false) at gotohand.c:1291
#7  0x080bb700 in ai_unit_goto (punit=0x8360d80, x=-1073915852,
y=-1073915852)
    at aitools.c:172
#8  0x080b6a8b in ai_manage_airunit (pplayer=0x812d368, punit=0x8360d80)
    at aiair.c:345
#9  0x080b6afa in ai_manage_airunit (pplayer=0x812d368, punit=0x8360d80)
    at aiair.c:364
[...]
#2692 0x080b6afa in ai_manage_airunit (pplayer=0x812d368,
punit=0x8360d80)
    at aiair.c:364
#2693 0x080b6afa in ai_manage_airunit (pplayer=0x812d368,
punit=0x8360d80)
    at aiair.c:364
#2694 0x080c2f0a in ai_manage_units (pplayer=0x812d368) at aiunit.c:2667
#2695 0x0804d7c5 in ai_start_turn () at srv_main.c:433
#2696 0x0804f91a in main_loop () at srv_main.c:1777
#2697 0x0804fda1 in srv_main () at srv_main.c:1923
#2698 0x08049e86 in main (argc=3, argv=0xbffffa74) at civserver.c:154

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
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