[Freeciv-Dev] Re: (PR#2223) cma: server knowledge of island != client kn
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, 9 Jan 2003, ChrisK@xxxxxxxx via RT wrote:
> > Please note that we have to same situation with the effects. There may
> > be an effect which affects all players of an island. Or doesn't such
> > effect exists.
>
> I don't think so. Wonders are player-related.
The _current_ wonders are, yes, but it will be possible to define
island-only effects once gen effects code is in. Also, isn't our civ2
ruleset wrong on this point? I seem to remember that some wonders were
island-only.
> But I also think, if you have
> mananged to send a caravan to a city, you are allowed to know, whether it's
> the same island or not. And if you've managed to build Bach's, you are
> allowed to know which cities are on that island and effected by Bach's.
Why? That doesn't make any sense to me.
Also, Raimar, the patch you posted:
+ if (strcmp(pcity->name, "Harstad") == 0
+ || strcmp(other_pcity->name, "Harstad") == 0) {
+ freelog(LOG_NORMAL, "%s (%d) and %s (%d) -> %d", pcity->name,
+ pcity->tile_trade, other_pcity->name, other_pcity->tile_trade,
+ bonus);
}
This got to go.
- Per
|
|