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[Freeciv-Dev] (PR#2773) Fwd: Re: Go To with estimated number of turns
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[Freeciv-Dev] (PR#2773) Fwd: Re: Go To with estimated number of turns

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To: stepan@xxxxxxxx
Subject: [Freeciv-Dev] (PR#2773) Fwd: Re: Go To with estimated number of turns
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 8 Jan 2003 08:40:17 -0800
Reply-to: rt@xxxxxxxxxxxxxx

----- Forwarded message from Raimar Falke <rf13@xxxxxxxxxxxxxxxxx> -----

From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 7 Jan 2003 16:09:41 +0100
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices

On Sat, Dec 28, 2002 at 01:08:37PM +0000, Per I. Mathisen wrote:
> On Sat, 28 Dec 2002, Stepan Roh wrote:
> 
> > - show estimated number of turns when planning Go to (I think I saw it in
> > Alpha Centauri where there were small numbers along the Go to line)
> 
> I'm afraid this isn't possible as long as Freeciv has random movement in
> cases when terrain move cost is higher than unit's remaining movement. You
> simply don't know how long a goto will take in many cases.

Sorry but this just plain FUD. You can always give the minimum and
maximum (best and worst case) number of turns to reach a given
position. Also note that these numbers doesn't different by a huge
amount. And the worst case is that what you want if you manage
different units for an attack.

        Raimar

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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