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To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] preliminary effects patches
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 5 Jan 2003 15:35:35 -0600

here are two preliminary effects patches.

e-part1.diff: this patch moves effects documentation from buildings.ruleset
and into a new file doc/README.effects. It also changes the Building range
to Local range. It also changes some effect ranges in the building.rulesets
to something more sane. I plan on committing this later today if there are
no objections.

e-part2.diff: this patch removes all of the old effects code with the
exception of struct impr_effect which is needed to make space parts work.
This will be replaced later with the more general struct effect_defn. I
would like someone to review this patch as it changes savegames very
subtly. I do not why and if you look at the patch, you will see why I don't
know why. I can only attribute this to a subtle bug in the current code
that is removed by this patch. This patch does fix a client bug introduced
by the islands patch committed today.

-mike

Attachment: e-part1.diff.gz
Description: application/gunzip

Attachment: e-part2.diff.gz
Description: application/gunzip


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