[Freeciv-Dev] Re: (PR#2327) GUI problem with choosing government
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Jan 03, 2003 at 04:56:00AM -0800, Per I. Mathisen via RT wrote:
>
> On Fri, 3 Jan 2003, Jason Short via RT wrote:
> > I liked the idea (that IIRC you mentioned)
No I didn't.
> > that the government type
> > should be chosen at the beginning of anarchy rather than the end.This
> > minimizes the number of random popups.
I'm for removing random popups. But actually I think this is the
*last* one to remove, not the first :)
> > But it is a gameplay change.If you changed your mind about the
> > government type you'd have to start a new revolution (at least the
> > design I have in mind).Packets would have to change, new capabilities
> > added, etc.It is not a trivial undertaking.
Yes. And not necessary. Just remove the default key bindings.
It might be that the game changes between start and end of revolution,
and I can make a better choice at the end.
> It can also be implemented in the client as a player-aid. Choose the new
> government as you revolt, and the client will automatically pick that
> government next time revolution is finished. This could be as simple as a
> submenu off the revolution item with each possible government as options,
> and a few changes extra lines around line 1264 in client/packhand.c.
Yes, an option to choose the government at the beginning is possible.
> Now, while we're at annoying pop-ups, how about nuking that historian
> popup? It always tends to pop up right over an important battle and I
> never read it anyway.
Are you sure? I see this 2, maybe 3 times in a game.
> - Per
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|