[Freeciv-Dev] Re: (PR#2682) introducing roadstyle and fill_road_rail_spr
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On Mon, Dec 30, 2002 at 03:49:12PM -0800, Jason Short via RT wrote:
> In non-isometric view, there are 16 "cardinal" and 16 "diagonal" road
> sprites.
[...]
> As a side note, there is another possible roadstyle: where we have 256
> different road sprites, each providing the sprite for the tile providing
> for all 2^8=256 possibilities of connections in all directions. Now we
> have 16x more sprites than in style 1, and the drawing itself is up to
> 2x faster.
How much memory do these sprites take? 16x16 x 256 == 64k? Or are
they larger? I just don't want a megabytes footprint explosion.
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