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[Freeciv-Dev] Re: (PR#2682) introducing roadstyle and fill_road_rail_spr
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[Freeciv-Dev] Re: (PR#2682) introducing roadstyle and fill_road_rail_spr

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2682) introducing roadstyle and fill_road_rail_sprite_array
From: "Anthony J. Stuckey via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 31 Dec 2002 02:58:11 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Dec 30, 2002 at 03:49:12PM -0800, Jason Short via RT wrote:
> In non-isometric view, there are 16 "cardinal" and 16 "diagonal" road
> sprites.
[...]
> As a side note, there is another possible roadstyle: where we have 256
> different road sprites, each providing the sprite for the tile providing
> for all 2^8=256 possibilities of connections in all directions.  Now we
> have 16x more sprites than in style 1, and the drawing itself is up to
> 2x faster.

        How much memory do these sprites take?  16x16 x 256 == 64k?  Or are
they larger?  I just don't want a megabytes footprint explosion.



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