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[Freeciv-Dev] Re: (PR#2614) activate_all_units
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[Freeciv-Dev] Re: (PR#2614) activate_all_units

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2614) activate_all_units
From: "Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 20 Dec 2002 05:00:16 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 20 Dec 2002, Jason Short via RT wrote:

> This patch provides a client-common code to activate all units on a
> given tile.  It is called by citydlg code when "activate all units" is
> selected.
> 
> The name could be questionable.

Maybe "activate_all_on_tile" or "activate_all_units_at" or even 
"activate_all_at"?

Not that I especially dislike the current name.

G.




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