[Freeciv-Dev] Re: (PR#2614) activate_all_units
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On Fri, 20 Dec 2002, Jason Short via RT wrote:
> This patch provides a client-common code to activate all units on a
> given tile. It is called by citydlg code when "activate all units" is
> selected.
>
> The name could be questionable.
Maybe "activate_all_on_tile" or "activate_all_units_at" or even
"activate_all_at"?
Not that I especially dislike the current name.
G.
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