Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2002:
[Freeciv-Dev] Re: (PR#2601) 1.14.0beta2: time/space continuum inconsiste
Home

[Freeciv-Dev] Re: (PR#2601) 1.14.0beta2: time/space continuum inconsiste

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: olafBuddenhagen@xxxxxx
Subject: [Freeciv-Dev] Re: (PR#2601) 1.14.0beta2: time/space continuum inconsistency ;-)
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 18 Dec 2002 02:09:13 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Dec 17, 2002 at 06:53:36PM -0800, olafBuddenhagen@xxxxxx via RT wrote:
> 
> Hi,
> I just experienced the following problem: I had an irragtion which
> was just completed by a "connect->irrigation" settler. (Which had
> now moved to the next square to continue the connect.) Now I wanted
> to build another irrigation next to that. This however wasn't
> possible immediately; it only worked the next turn.

Can you provide a savegame to reproduce the problem?

        Raimar

P.S.: Are you related to Oswald Buddenhagen?

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "Real Users find the one combination of bizarre
   input values that shuts down the system for days."




[Prev in Thread] Current Thread [Next in Thread]