[Freeciv-Dev] (PR#2593) AI segfault
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[Freeciv-Dev] (PR#2593) AI segfault |
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"Jason Short via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Mon, 16 Dec 2002 19:45:44 -0800 |
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rt@xxxxxxxxxxxxxx |
I ran an autogame with aifill 30, xsize 200, ysize 100. The game
crashed in year -950.
#0 0x0809c592 in is_wonder (id=7804) at improvement.c:289
289 return (improvement_types[id].is_wonder);
(gdb) p game.year
$1 = -950
(gdb) bt
#0 0x0809c592 in is_wonder (id=7804) at improvement.c:289
#1 0x080c50d1 in ai_diplomat_city (punit=0x824dbe0, ctarget=0x81e3ee0)
at aidiplomat.c:62
#2 0x080c07c8 in ai_manage_units (pplayer=0x8132620) at aiunit.c:2505
#3 0x0804f97d in main_loop () at srv_main.c:430
#4 0x0804e8b8 in srv_loop () at srv_main.c:2123
#5 0x0804e471 in srv_main () at srv_main.c:1910
#6 0x08049b12 in main (argc=1, argv=0xbffffb44) at civserver.c:154
#7 0x420158d4 in __libc_start_main () from /lib/i686/libc.so.6
Savegame (from 1000 BC) available; the crash appears to be reproducable.
jason
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