Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] (PR#2405) Conquered city produces a unit I haven't researc
Home

[Freeciv-Dev] (PR#2405) Conquered city produces a unit I haven't researc

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: juhani.heino@xxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#2405) Conquered city produces a unit I haven't researched
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 29 Nov 2002 05:47:21 -0800
Reply-to: rt@xxxxxxxxxxxxxx

[rp - Mon Nov 25 09:08:30 2002]:

> On Mon, Nov 25, 2002 at 12:37:58AM -0800, Guest via RT wrote:
> > 
> > If I conquer a city and it's producing a unit I haven't researched 
yet,
> > it will continue, and even make several of them if I don't change. 
I guess
> > this is not intended.
> 
> But it is.  This has been discussed on freeciv-dev before, but I 
can't find
> the reference.

Let's change it. It is stupid in default and it really messes up 
modpacks that have disjointed tech trees.

  - Per


[Prev in Thread] Current Thread [Next in Thread]