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[Freeciv-Dev] Re: (PR#2415) autoattack patch
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[Freeciv-Dev] Re: (PR#2415) autoattack patch

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2415) autoattack patch
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 26 Nov 2002 01:16:29 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Nov 25, 2002 at 05:14:36PM -0800, Per I. Mathisen via RT wrote:
> 
> Changes:
>   - autoattack now controlled by old autoattack menu & key, and is a
> separate activity like sentry and fortify
>   - will now kill diplomats
>   - removed stupid bug (didn't idle before moving)
>   - saves autoattack setting
>   - sends autoattack setting to client
> 
> TODO:
>   - add autoattack to unit popup-dialog in city dialog
>   - allow AI to use autoattack even if game.autoattack == FALSE
>   - testing!!
> 
> Please have a go at this patch and report what you find.

The previous patch was server-side always auto attack for all
units. And how we have client interaction? Please don't be so terse.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
  get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
  the answer is clearly "41 monkeys and 1 fat snake".  
    -- Jim Fulton, 10 Aug 1999



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