[Freeciv-Dev] Re: (PR#2415) autoattack patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Nov 25, 2002 at 05:14:36PM -0800, Per I. Mathisen via RT wrote:
>
> Changes:
> - autoattack now controlled by old autoattack menu & key, and is a
> separate activity like sentry and fortify
> - will now kill diplomats
> - removed stupid bug (didn't idle before moving)
> - saves autoattack setting
> - sends autoattack setting to client
>
> TODO:
> - add autoattack to unit popup-dialog in city dialog
> - allow AI to use autoattack even if game.autoattack == FALSE
> - testing!!
>
> Please have a go at this patch and report what you find.
The previous patch was server-side always auto attack for all
units. And how we have client interaction? Please don't be so terse.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
(On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when
the answer is clearly "41 monkeys and 1 fat snake".
-- Jim Fulton, 10 Aug 1999
|
|