[Freeciv-Dev] tilesets
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I've looked at all of the available tilesets, and I have some
comments/questions.
* The .tar.bz2 for r-hires is corrupt. The .tar.gz works. But it is
the bz2 file that is linked to from the downloads page.
* r-hires and FT have some _very_ nice terrain graphics (and some bad
ones). But they use the
confusing-though-pretty-because-they're-so-large hires units.
* Why are tilesets from 1.9.0 and before supposed to not work? They all
seem to work for me.
* I took a screenshot of the terrain of each isometric tileset (with
lots of mountains and hills). These are at
http://freeciv.org/~jdorje/screenshots/.
* I also assembled a "new" tileset using isotrident, plus the hills from
r-hires and the mountains from FT (which are also used in isoengels).
There's a screenshot of that as well. I've attached the specfiles for
this tileset - just drop them into your data directory, and make sure
you have isotrident, ft, and r-hires all installed.
jason
[tilespec]
; Format and options of this tilespec file:
options = "+tilespec2"
; A simple name for the tileset specified by this file:
name = "MacroIsoTrident"
; TODO: add more overall information fields on tiles,
; eg, description, authors, colors, etc.
; Basic tile sizes:
normal_tile_width = 64
normal_tile_height = 32
small_tile_width = 15
small_tile_height = 20
is_isometric = 1
; Font to use to draw city names:
city_names_font = "9x15bold"
; Font to use to draw city productions:
city_productions_font = "6x13"
; Should flags be drawn as transparent: (else opaque)
flags_are_transparent = 1
; These are special because they get freed and reloaded
; as required:
main_intro_file = "misc/intro"
minimap_intro_file = "misc/radar"
; Below, the graphics spec files; must be somewhere (anywhere) in
; the data path. Order may be important for color allocation on
; low-color systems, and if there are any duplicate tags (lattermost
; tag is used).
files =
"isotrident/terrain1.spec",
"isotrident/terrain2.spec",
"hills.spec",
"mountains.spec",
"isotrident/tiles.spec",
"isotrident/small.spec",
"isotrident/units.spec",
"isotrident/flags.spec",
"misc/space.spec",
"misc/treaty.spec",
"isotrident/nuke.spec",
"isotrident/cities.spec",
"isotrident/morecities.spec"
[spec]
; Format and options of this spec file:
options = "+spec2"
[file]
gfx = "r-hires/terrain2"
[grid_main]
x_top_left = 1
y_top_left = 1
dx = 64
dy = 32
is_pixel_border = 1
tiles = { "row", "column","tag"
;hills as overlay
8, 0, "tx.s_hill_n0s0e0w0"
8, 1, "tx.s_hill_n1s0e0w0"
8, 2, "tx.s_hill_n0s0e1w0"
8, 3, "tx.s_hill_n1s0e1w0"
8, 4, "tx.s_hill_n0s1e0w0"
8, 5, "tx.s_hill_n1s1e0w0"
8, 6, "tx.s_hill_n0s1e1w0"
8, 7, "tx.s_hill_n1s1e1w0"
9, 0, "tx.s_hill_n0s0e0w1"
9, 1, "tx.s_hill_n1s0e0w1"
9, 2, "tx.s_hill_n0s0e1w1"
9, 3, "tx.s_hill_n1s0e1w1"
9, 4, "tx.s_hill_n0s1e0w1"
9, 5, "tx.s_hill_n1s1e0w1"
9, 6, "tx.s_hill_n0s1e1w1"
9, 7, "tx.s_hill_n1s1e1w1"
}
[spec]
; Format and options of this spec file:
options = "+spec2"
[file]
gfx = "ft/terrain2"
[grid_main]
x_top_left = 1
y_top_left = 1
dx = 64
dy = 32
is_pixel_border = 1
tiles = { "row", "column","tag"
;mountains as overlay
6, 0, "tx.s_mountain_n0s0e0w0"
6, 1, "tx.s_mountain_n1s0e0w0"
6, 2, "tx.s_mountain_n0s0e1w0"
6, 3, "tx.s_mountain_n1s0e1w0"
6, 4, "tx.s_mountain_n0s1e0w0"
6, 5, "tx.s_mountain_n1s1e0w0"
6, 6, "tx.s_mountain_n0s1e1w0"
6, 7, "tx.s_mountain_n1s1e1w0"
7, 0, "tx.s_mountain_n0s0e0w1"
7, 1, "tx.s_mountain_n1s0e0w1"
7, 2, "tx.s_mountain_n0s0e1w1"
7, 3, "tx.s_mountain_n1s0e1w1"
7, 4, "tx.s_mountain_n0s1e0w1"
7, 5, "tx.s_mountain_n1s1e0w1"
7, 6, "tx.s_mountain_n0s1e1w1"
7, 7, "tx.s_mountain_n1s1e1w1"
}
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