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[Freeciv-Dev] (PR#2028) Additional City Styles
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[Freeciv-Dev] (PR#2028) Additional City Styles

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To: dspeyer@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#2028) Additional City Styles
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 13 Nov 2002 20:01:35 -0800
Reply-to: rt@xxxxxxxxxxxxxx

[dspeyer@xxxxxxxxxxx - Fri Sep  6 14:19:32 2002]:

> It has long seemd to me that Freeciv should have more city styles -- to
> increase visual variety, to make enemy cities (more often) instantly
> recognizable, and because calling Vietnam "European" is really awfully
> silly.
> 
> So, here I propose two new styles, tentatively named Tropical and
> Asian.  I've attatched graphics for them for Lexxy, Isotrident and
> Cevo.  I haven't done the coding for it, because, IIRC, someone already 
> did a while back and it got ignored because there were no graphics.
> 
> I suggest these to be tropical nations (current style in parenthesis:
>   aztec (Classical)
>   inca (Classical)
>   brazilian (European)
>   kenyan (European)
>   mordor (Classical)
>   zulu (European)
> 
> And these to be Asian:
>   chinese (Classical)
>   filipino (European)
>   indian (European)
>   japanese (European)
>   korean (European)
>   mongol (European)
>   singaporean (European)
>   thai (European)
>   vietnamese (European)
> 
> I would also suggest that the dunadain and israelis become classical.
> 
> This still leaves European dominating, but at least almost all
> european-style nations would be from europe.

I like this change, once the technical issues with the patch are
addressed (see my other reply).

But what are other opinions?  Does anyone *object* to this?

jason



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