[Freeciv-Dev] Re: (PR#2278) Ping version 13
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On Sat, Nov 09, 2002 at 01:11:23PM -0800, Thomas Strub via RT wrote:
> On Sat, Nov 09, 2002 at 04:43:17AM -0800, Raimar Falke via RT wrote:
> > On Sat, Nov 09, 2002 at 02:44:55AM -0800, Raimar Falke via RT wrote:
> > >
> > >
> > > This is an updated version of the ping patch from Thomas. Changes:
> > > - cleanup of the packets
> > > - remove the timing.[ch] changes
> > > - adding the pingtime server option
> > > - a lot of other cleanups
> >
> > Version 12:
> > - proper initialization of ping_time
> > - check for ping_time==-1
> > - send the ping_info packet only every game.ping_time seconds
> > - move ping_text construction into plrdlg_common
>
> It needs much time until the first ping information is sent to the
> client.
The client is pinged after the connection is accepted. But the sending
of all the ping information may take up to game.pingtime seconds.
> after a:
> 1: tried to stop already stopped timer
> The pings don't update.
> Happened after playing with 3 connections (+ 27) dropping one player and
> joining as the AI ...
>
> After changing the pingtime to another value -> -2147483.-64
It now handles the case correct where multiple pings are outstanding.
Raimar
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ping13.diff
Description: Text document
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, (continued)
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, Raimar Falke, 2002/11/10
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, Christian Knoke, 2002/11/10
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, Raimar Falke, 2002/11/10
- Message not available
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, Raimar Falke via RT, 2002/11/10
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, Raimar Falke, 2002/11/10
- Message not available
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, Raimar Falke via RT, 2002/11/10
- [Freeciv-Dev] Re: (PR#2278) Ping version 13, Raimar Falke, 2002/11/10
- [Freeciv-Dev] Re: (PR#2278) Ping version 13,
Raimar Falke <=
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