[Freeciv-Dev] (PR#2288) iso tile dithering
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[Freeciv-Dev] (PR#2288) iso tile dithering |
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"Vasco Alexandre Da Silva Costa via RT" <rt@xxxxxxxxxxxxxx> |
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Sat, 9 Nov 2002 09:56:42 -0800 |
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rt@xxxxxxxxxxxxxx |
---------- Forwarded message ----------
Date: Fri, 8 Nov 2002 23:04:15 -0500
From: baumans <baumans@xxxxxxxxxxxxx>
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] iso tile dithering
I discovered what the problem with tile dithering in isometric mode was: Not
all of the tiles had the pixels showing through the mask, so those pixels
showed up as white spots. I've attached a fixed terrain1.png, which fixes a
majority of the problems, but some of the coastline tiles in terrain2.png need
to be updated. When that's done, we can turn the dithering back on.
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