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[Freeciv-Dev] (PR#2288) iso tile dithering
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[Freeciv-Dev] (PR#2288) iso tile dithering

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Subject: [Freeciv-Dev] (PR#2288) iso tile dithering
From: "Vasco Alexandre Da Silva Costa via RT" <rt@xxxxxxxxxxxxxx>
Date: Sat, 9 Nov 2002 09:56:42 -0800
Reply-to: rt@xxxxxxxxxxxxxx

---------- Forwarded message ----------
Date: Fri, 8 Nov 2002 23:04:15 -0500
From: baumans <baumans@xxxxxxxxxxxxx>
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] iso tile dithering

I discovered what the problem with tile dithering in isometric mode was:  Not 
all of the tiles had the pixels showing through the mask, so those pixels 
showed up as white spots.  I've attached a fixed terrain1.png, which fixes a 
majority of the problems, but some of the coastline tiles in terrain2.png need 
to be updated. When that's done, we can turn the dithering back on.

PNG image


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