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[Freeciv-Dev] Re: (PR#2274)
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[Freeciv-Dev] Re: (PR#2274)

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To: per@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2274)
From: "Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx>
Date: Thu, 7 Nov 2002 11:08:22 -0800
Reply-to: rt@xxxxxxxxxxxxxx

I still think Marco should be simplified by establishing embassies once 
and for all (and then ceasing to exist).

G.

On Thu, 7 Nov 2002, Per I. Mathisen via RT wrote:

> 
> (Repost and summary to RT.)
> 
> This patch allows us to clean up the special case of diplomats and
> allied cities, which makes for a lot of mess for such a stupid special case.
> 
> For instance: If this is applied then diplomats don't need a dialog
> before entering allied cities (they can behave like normal units), and
> all code related to DIPLOMAT_MOVE can go away.
> 
> It also makes sense (at least to me) for in-game reasons. You can't
> maintain diplomatic relations with someone that you cannot contact.
> 
> The solution is:
>  - When you make a Peace or Alliance treaty with someone, you gain a
> permanent embassy with that player.
>  - If you lose your embassy, you also lose your Ceasefire agreements.
> 
> I think this is the most obvious solution.
> 
>   - Per
> 




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