[Freeciv-Dev] Re: (PR#2274)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I still think Marco should be simplified by establishing embassies once
and for all (and then ceasing to exist).
G.
On Thu, 7 Nov 2002, Per I. Mathisen via RT wrote:
>
> (Repost and summary to RT.)
>
> This patch allows us to clean up the special case of diplomats and
> allied cities, which makes for a lot of mess for such a stupid special case.
>
> For instance: If this is applied then diplomats don't need a dialog
> before entering allied cities (they can behave like normal units), and
> all code related to DIPLOMAT_MOVE can go away.
>
> It also makes sense (at least to me) for in-game reasons. You can't
> maintain diplomatic relations with someone that you cannot contact.
>
> The solution is:
> - When you make a Peace or Alliance treaty with someone, you gain a
> permanent embassy with that player.
> - If you lose your embassy, you also lose your Ceasefire agreements.
>
> I think this is the most obvious solution.
>
> - Per
>
- [Freeciv-Dev] Re: (PR#2274),
Gregory Berkolaiko via RT <=
|
|