[Freeciv-Dev] Re: RFC Metaserver overhaul
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On Fri, 1 Nov 2002, Paul Zastoupil wrote:
> I think the metaserver needs a complete overhaul.
>
> I propose that the new metaserver consist of purely HTTP calls.
>
> The server will use POSTs and the client will issue GETs.
>
> I volunteer my time to write the actual metaserver on the freeciv
> website. But before I start I would like to have some input as well as
> some people willing to help with the new client and server code.
>
> As for the input, I want to build this protocol so its easily extensable.
> It would be nice to be able to tie this in with any future player
> authentication so we can support things like friends lists. What else
> would be nice?
>
> What information needs to be sent from the server to the metaserver?
> How often should the server update itself in the metaserver? How does the
The server should send updates any time the previous information sent is
invalid. i.e.:
* After boot.
* Every turn.
* Everytime game status changes.
* Everytime someone changes a server variable.
* Everytime someone changes the comment.
* Everytime a player is created, destroyed, set to computer or human
control, connects or disconnects .
Since this may cause too many updates to be sent we could make the server
only send updates at most every 5 seconds or so.
I do not expect the size of the data sent per update to be larger than
2-4KB.
> metaserver determine if the server is no longer there? What information
Since the metaserver will know the server host and port why not make it
try to connect a socket to it every minute or so to check if its there or
not?
> needs to be available to the client?
Server name, port, version, status, comment are essential.
Number of players also is helpful.
The rest is IMHO optional.
> Once we have answers to these and any other questions we can get a good
> idea of the overall design of what we want.
I propose we format the information from the server to the metaserver
in XML. Here is a sample of the proposed format minus XML info:
<metainfo version="1.0">
<game name="Freeciv">
<server>civserver.freeciv.org</server>
<port>5555</port>
<version>1.14.0</version>
<capability>+1.14.0 conn_info</capability>
<status>Running</status>
<comment>Come on, join now or never!</comment>
<year>4000 BC</year>
<options>
<option name="xsize" value="80" />
<option name="ysize" value="50" />
<option name="generator" value="1" />
.
.
.
</options>
<players number="2">
<player>
<name>War King</name>
<nation>Latvian</nation>
<ai>0</ai>
<host>h453n2gfd65o835.telia.com</host>
</player>
<player>
<name>HAL 9000</name>
<nation>Mordor</nation>
<ai>1</ai>
<host></host>
</player>
</players>
</game>
</metainfo>
The <server> tag should really NOT be used. But I do not know how easy it
will be for the metaserver to lookup the name of the connecting server in
case we use PHP.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] RFC Metaserver overhaul, Paul Zastoupil, 2002/11/01
- [Freeciv-Dev] Re: RFC Metaserver overhaul,
Vasco Alexandre Da Silva Costa <=
- [Freeciv-Dev] Re: RFC Metaserver overhaul, Raimar Falke, 2002/11/02
- [Freeciv-Dev] Re: RFC Metaserver overhaul, Vasco Alexandre Da Silva Costa, 2002/11/02
- [Freeciv-Dev] Re: RFC Metaserver overhaul, Reinier Post, 2002/11/05
- [Freeciv-Dev] Re: RFC Metaserver overhaul, Peter Dam Mains, 2002/11/05
- [Freeciv-Dev] Re: RFC Metaserver overhaul, Paul Zastoupil, 2002/11/05
- [Freeciv-Dev] Re: RFC Metaserver overhaul, Paul Zastoupil, 2002/11/05
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