[Freeciv-Dev] Re: teamslite9
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On Thu, Oct 24, 2002 at 01:24:26PM +0000, Per I. Mathisen wrote:
> Here is another verison of the teams patch. Changes:
> - a player's team is now shown in player dialog (gtk1 only)
> - more style fixes
> - API changes/renames
> - changed gamelog so that ranking info for civserver is produced again
> - added description of what teams are in "help team"
>
> Please comment and playtest. I need people who know how to port the player
> dialog change to other GUIs.
> @@ -369,7 +403,6 @@
> {
> ai_manage_cities(pplayer);
> /* manage cities will establish our tech_wants. */
> - /* if I were upgrading units, which I'm not, I would do it here -- Syela
> */
Noise.
> +/***************************************************************
> + Returns the id of a team given its name, or -1 if not found
s/-1/TEAM_NONE/
> +***************************************************************/
> +Team_Type_id team_find_by_name(const char *name)
> +{
> + int i;
> +
> + assert(name != NULL);
> + for(i = 0; i < game.team_count; i++) {
> + if(mystrcasecmp(name, team_get_name(i)) == 0) {
> + return i;
> + }
> + }
Use the iterate.
> +/***************************************************************
> + Returns pointer to a team given its id
> +***************************************************************/
> +struct team_type *team_get_by_idx(Team_Type_id team)
Even while get_nation_by_idx does it so it should be
team_get_by_id. It is an ID and not an index. Even if it is internally
an index.
> +/***************************************************************
> + Count living members of given team
> +***************************************************************/
> +int team_count_members_alive(Team_Type_id id)
> +{
> + struct team_type *team = team_get_by_idx(id);
> + int count = 0;
> +
> + if (team == NULL) {
> + return 0;
> + }
> + assert(team->team_no < game.team_count
> + && team->team_no != TEAM_NONE);
> + players_iterate(pplayer) {
> + if ((pplayer->is_alive) && (pplayer->team == team->team_no)) {
> + count++;
> + }
> + } players_iterate_end;
> + return count;
This _can_ be written as:
int count = 0;
if(team!=NULL)
{
...
...
}
return count;
i.e. only one exit.
> +/***************************************************************
> + Quickly register team info received from server in client.
Quickly? This assumes that there is also a slow way?!
> +/***************************************************************
> + Set a player to a team. Removes previous team affiliation,
> + creates a new team if it does not exist.
> +***************************************************************/
> +void team_add_player(struct player *plr, const char *name)
Maybe s/name/team_name/.
The canonical variable name is "pplayer" and not "plr".
> +{
> + Team_Type_id team_id, i;
> +
> + assert((plr != NULL) && (name != NULL));
> +
> + /* find or create team */
> + team_id = team_find_by_name(name);
> + if (team_id == TEAM_NONE) {
> + /* see if we have another team available */
> + for (i = 0; i < MAX_NUM_TEAMS; i++) {
Iterate. Oops you can't use it here.
> + if (teams[i].team_no == TEAM_NONE) {
> + team_id = i;
> + break;
> + }
> + }
> + /* check if too many teams */
> + if (team_id == TEAM_NONE) {
> + assert(FALSE);
> + }
Whats wrong with assert(team_id!=TEAM_NONE)?
> + /* add another team */
> + teams[team_id].team_no = team_id;
Please choose no or id. I'm for id.
> +/***************************************************************
> + Removes a player from a team, and removes the team if empty of
> + players
> +***************************************************************/
> +void team_remove_player(struct player *plr)
> +{
> + Team_Type_id i;
> + int count=0;
Missing whitespace.
> + assert((plr != NULL) && (plr->team < MAX_NUM_TEAMS));
Check that this is only called in pregame. Since you stated above that
the client trusts that the team association doesn't change during a
game.
> + if (plr->team == TEAM_NONE) {
> + return;
> + }
> + /* anyone else using my team? */
> + for (i = 0; i < MAX_NUM_TEAMS; i++) {
> + if ((teams[i].team_no == plr->team)
> + && (plr->team != i)) {
> + count++;
> + }
Here and in some other places you use extensively parentheses. This is
not bad per se. But usually (not sure about this, I don't have a
statistics handy) we omit them.
Another point: count can be bool and after it is set you can break the
loop (this is also for some other loops).
> + /* no other team members left? remove team */
> + if (count == 0) {
> + teams[plr->team].team_no = TEAM_NONE;
> + game.team_count--;
> + }
> + plr->team = TEAM_NONE;
> +}
> +/***************************************************************
> + Initializes team structure
> +***************************************************************/
> +void team_init()
> +{
> + Team_Type_id i;
> +
> + for (i = 0; i < MAX_NUM_TEAMS; i++) {
> + /* mark as unused */
> + teams[i].team_no = TEAM_NONE;
> + }
assert(TEAM_NONE<0 || TEAM_NONE>=MAX_NUM_TEAMS);
> @@ -857,7 +861,6 @@
> SEND_PACKET_END;
> }
>
> -
noise.
> retrieving revision 1.126
> diff -u -r1.126 packets.h
> --- common/packets.h 2002/10/19 04:02:07 1.126
> +++ common/packets.h 2002/10/24 13:21:30
> @@ -460,6 +460,8 @@
> int playerno;
> char name[MAX_LEN_NAME];
> bool is_male;
> + int team;
> + char team_name[MAX_LEN_NAME];
Why? Base question: is it possible that the team of a player changes
or not?
> int government;
> int embassy;
> int city_style;
> Index: common/player.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/common/player.c,v
> retrieving revision 1.100
> diff -u -r1.100 player.c
> --- common/player.c 2002/09/23 22:47:10 1.100
> +++ common/player.c 2002/10/24 13:21:30
> @@ -71,6 +71,7 @@
> plr->is_male = TRUE;
> plr->government=game.default_government;
> plr->nation=MAX_NUM_NATIONS;
> + plr->team = TEAM_NONE;
> plr->capital = FALSE;
> unit_list_init(&plr->units);
> city_list_init(&plr->cities);
> Index: common/player.h
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/common/player.h,v
> retrieving revision 1.82
> diff -u -r1.82 player.h
> --- common/player.h 2002/09/23 22:47:10 1.82
> +++ common/player.h 2002/10/24 13:21:30
> @@ -160,6 +160,7 @@
> bool is_male;
> int government;
> Nation_Type_id nation;
> + Team_Type_id team;
> bool turn_done;
> int nturns_idle;
> bool is_alive;
> Index: server/diplhand.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/diplhand.c,v
> retrieving revision 1.63
> diff -u -r1.63 diplhand.c
> --- server/diplhand.c 2002/09/22 19:21:30 1.63
> +++ server/diplhand.c 2002/10/24 13:21:30
> @@ -393,7 +393,6 @@
> }
> }
>
> -
Noise.
> Index: server/gamelog.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/gamelog.c,v
> retrieving revision 1.20
> diff -u -r1.20 gamelog.c
> --- server/gamelog.c 2002/09/29 18:33:12 1.20
> +++ server/gamelog.c 2002/10/24 13:21:30
> @@ -67,16 +67,20 @@
>
> va_start(args, message);
> my_vsnprintf(buf, sizeof(buf), message, args);
> - if (level==GAMELOG_MAP){
> - if (buf[0] == '(') /* KLUGE!! FIXME: remove when we fix the gamelog
> format --jjm */
> + if (level==GAMELOG_MAP) {
Missing whitespace.
> @@ -85,7 +89,6 @@
> fclose(fs);
> }
>
> -
Noise.
> + /* average game scores for teams */
> + team_iterate(team) {
> + int numplayers = 0;
> + int count = 0;
Looks like count should be renamed to num_total_players and numplayers
to num_players_in_team.
> Index: server/plrhand.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
> retrieving revision 1.246
> diff -u -r1.246 plrhand.c
> --- server/plrhand.c 2002/10/09 14:10:17 1.246
> +++ server/plrhand.c 2002/10/24 13:21:30
> @@ -797,7 +797,7 @@
> struct player *pplayer2;
> int reppenalty = 0;
> bool has_senate;
> -
> +
> if (other_player < 0 || other_player >= game.nplayers) {
> return;
> }
Noise.
> Index: server/savegame.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/savegame.c,v
> retrieving revision 1.92
> diff -u -r1.92 savegame.c
> --- server/savegame.c 2002/09/27 12:32:47 1.92
> +++ server/savegame.c 2002/10/24 13:21:30
> @@ -577,6 +577,15 @@
> sz_strlcpy(plr->username,
> secfile_lookup_str_default(file, "", "player%d.username", plrno));
> plr->nation=secfile_lookup_int(file, "player%d.race", plrno);
> + /* not all players have teams */
> + if (section_file_lookup(file, "player%d.team", plrno)) {
> + char tmp[MAX_LEN_NAME];
Missing empty line.
> + /* quit if all players are allied to each other */
> + all_allied = TRUE;
> + players_iterate(pplayer) {
> + players_iterate(aplayer) {
> + if (!pplayers_allied(pplayer, aplayer)) {
> + all_allied = FALSE;
Break out early.
> + }
> + } players_iterate_end;
> + } players_iterate_end;
> + if (all_allied) {
> + notify_conn(&game.est_connections, _("Game ended in allied victory"));
> + gamelog(GAMELOG_NORMAL, _("Game ended in allied victory"));
> + gamelog(GAMELOG_TEAM, "ALLIEDVICTORY");
> + return TRUE;
> + }
> +
> + return FALSE;
> }
> /**************************************************************************
> @@ -533,14 +584,14 @@
> **************************************************************************/
> void start_game(void)
> {
> - if(server_state!=PRE_GAME_STATE) {
> + if(server_state != PRE_GAME_STATE) {
> con_puts(C_SYNTAX, _("The game is already running."));
> return;
> }
>
> con_puts(C_OK, _("Starting game."));
>
> - server_state=SELECT_RACES_STATE; /* loaded ??? */
> + server_state = SELECT_RACES_STATE; /* loaded ??? */
> force_end_of_sniff = TRUE;
> }
>
Noise.
> @@ -1976,6 +2027,20 @@
> if(map.num_start_positions==0) {
> create_start_positions();
> }
> + }
> +
> + /* Set up alliances based on team selections */
> + if (game.is_new_game && game.team_count > 0) {
> + players_iterate(pplayer) {
> + players_iterate(pdest) {
> + if ((pplayer->team == pdest->team)
> + && (pplayer->player_no != pdest->player_no)) {
> + pplayer->diplstates[pdest->player_no].type = DS_ALLIANCE;
> + give_shared_vision(pplayer, pdest);
> + pplayer->embassy |= (1 << pdest->player_no);
> + }
> + } players_iterate_end;
> + } players_iterate_end;
> }
>
> initialize_move_costs(); /* this may be the wrong place to do this */
> Index: server/stdinhand.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/stdinhand.c,v
> retrieving revision 1.257
> diff -u -r1.257 stdinhand.c
> --- server/stdinhand.c 2002/10/16 18:40:54 1.257
> +++ server/stdinhand.c 2002/10/24 13:21:31
> @@ -946,6 +946,7 @@
>
> /* mostly non-harmful: */
> CMD_SET,
> + CMD_TEAM,
> CMD_FIX,
> CMD_UNFIX,
> CMD_RULESETDIR,
> @@ -1072,6 +1073,14 @@
> N_("set <option-name> <value>"),
> N_("Set server option."), NULL
> },
> + {"team", ALLOW_CTRL,
> + N_("team <player> [team]"),
> + N_("Change, add or remove a player's team affiliation."),
> + N_("Sets a player as member of a team. If no team specified, the "
> + "player is set teamless. Use \"\" if names contain whitespace. "
> + "A team is a group of players that start out allied and fight "
> + "together to achieve team victory.")
"start out allied, with shared vision and an embassy with each
other. Also they get each tech research by a team member at the end of
the turn."
> @@ -1730,7 +1739,7 @@
> {
> struct player *pplayer;
> PlayerNameStatus PNameStatus;
> -
> +
> if (server_state!=PRE_GAME_STATE)
> {
> cmd_reply(CMD_CREATE, caller, C_SYNTAX,
Noise.
> @@ -2658,6 +2667,55 @@
> /******************************************************************
> ...
> ******************************************************************/
> +static void team_command(struct connection *caller, char *str)
> +{
> + struct player *pplayer;
> + enum m_pre_result match_result;
> + char buf[MAX_LEN_CONSOLE_LINE];
> + char *arg[2];
> + int ntokens = 0;
> +
> + if (server_state!=PRE_GAME_STATE) {
Whitespace.
> + cmd_reply(CMD_TEAM, caller, C_SYNTAX,
> + _("Cannot change teams once game has begun."));
> + return;
> + }
> +
> + if (str != NULL || strlen(str) > 0) {
More strict checking. " " for example shouldn't be allowed.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Windows is the one true OS. MS invented the GUI. MS invented
the 32 bit OS. MS is open and standard. MS loves you. We have
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