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[Freeciv-Dev] First beta of freeciv 1.14.0 released!
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To: freeciv-announce@xxxxxxxxxxx, <freeciv@xxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>, <freeciv-i18n@xxxxxxxxxxx>
Subject: [Freeciv-Dev] First beta of freeciv 1.14.0 released!
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 21 Oct 2002 22:28:59 +0000 (GMT)

Hello Freecivers.

I am proud to annouce the first beta version of this release cycle.  A
list of new features in this release can be found below. It can be
downloaded from:

     ftp://ftp.freeciv.org/freeciv/beta/freeciv-1.14.0-beta1.tar.gz
or
     ftp://ftp.freeciv.org/freeciv/beta/freeciv-1.14.0-beta1.tar.bz2

Please report any bugs (including instructions on how to reproduce -
attach a savegame or core dump if you can) to <freeciv-dev@xxxxxxxxxxx>
AND to <bugs@xxxxxxxxxxx>.

WHAT'S CHANGED SINCE 1.13.0
 - Unique city names, you no longer can name your cities the same,
   and you can enforce unique city names globally (optional).
 - A new map generator (generator 5) which creates pretty fractal
   maps.
 - You can load savegames from the server prompt.
 - You can save client commandline defaults.
 - Specialists are taken from content citizens first, instead of from
   unhappy citizens first. This makes it more difficult to quell unrest
   using taxmen and scientists.
 - You now start with no technologies by default, and angry citizens
   are enabled by default, although they will rarely make an apperance.
 - The algorithm used for calculating the effects of tax settings has
   been changed. It is now no longer possible to get 100% effect from
   60% choice of tax goal.
 - A new, historically more correct version of the rulesets included.
 - There is an option to require several turns of rapture/celebration
   before it takes effect. See "show rapturedelay" in server.
 - The sequence of some end of turn activities have been regrouped.
 - Several AI improvements. It should now build and buy units and
   buildings slightly more intelligently.
 - Many internal code improvements that will lead to more features
   later.
 - /fix and /unfix commands to stop modifications after game has
   started.
 - The server commands "rulesout", "log", "freestyle" and "crash"
   have been removed, while "rfcstyle" now toggles between rfcstyle
   and freestyle.
 - civ2 ruleset now more accurately reflects civ2 deity level defaults.
 - A truly massive amount of bugfixes.

Special note for translators: Part of the process of making a
distribution runs all the .po files through msgmerge. This will
happen each time a beta version is published, and these changes will
be reflected in both the CVS and in the posted distribution files. Please
use this time to update your translations in the stable branch of cvs.



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