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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Logport
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 12 Oct 2002 14:13:24 +0200

On Sat, Oct 12, 2002 at 02:00:38PM +0200, Daniel Sjölie wrote:
> On 2002-10-11 12:17:17, Mike Kaufman wrote:
> > On Fri, Oct 11, 2002 at 06:41:49PM +0200, Christian Knoke wrote:
> > > On Fri, Oct 11, 2002 at 04:45:55PM +0300, Veli Mankinen wrote:
> > > > 
> > > > PROBLEM:
> > > > 
> > > > I just started to play freeciv with my friends and we decided to use
> > > > 12h turns. This means that all the players will disconnect from the game
> > > > after each turn and then wait for his/hers next turn. 
> > > > 
> > > > The problem with this is that it could be that the turn changes after 10
> > > > minutes or 10 hours after the player disconnected and freeciv does not
> > > > seem to have a way to inform the outside world about this. The only way
> > > > to know if the turn has changed and to get information about who has not
> > > > yet done his turn seems to be that one connects to server with a client
> > > > and gets the turn-blocking mode lines.
> > > > 
> > > > I think the game could go on more fluently if one could see this
> > > > information from somewhere outside the game.
> > 
> I believe that either turnblock, fixedlength (existing servervariables)
> or a combination of these would do what you want...

Yes, one should read the server help from time to time .)

set timeout 43200
set turnblock 1
set fixedlength 1

gives you fixed turns with 12h length, and your mates and you can login
whenever they want and play during that time window.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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