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[Freeciv-Dev] Re: diplomat patch (as requested on #freeciv)
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[Freeciv-Dev] Re: diplomat patch (as requested on #freeciv)

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: diplomat patch (as requested on #freeciv)
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Sun, 29 Sep 2002 18:02:07 -0500

On Sun, Sep 29, 2002 at 07:21:58PM +0000, Per I. Mathisen wrote:
> Here is a feature requested on #freeciv recently: When a diplomat meets
> another diplomat in a diplomat contest and eliminates it, the diplomat no
> longer automatically continues to process the diplomat action, but control
> is passed back to the player.
> 
> Also prints a log message whenever an enemy dipomat dies, so that the
> disbelievers can see what actually happens when diplomat contests occur.
> (This should dispel some rumours.)
> 
> (Note that this patch will break the active ai diplomats patch / massive
> ai patch.)
> 
> Please comment on the desirability of this feature.

        !?!?!
        No diplomats should ever be eliminated.  They should only be bypassed,
if that is what the random numbers drive to.

        Printing a message may or may not be appropriate, I think it would just
be lame chatter.


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