|
Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
August 2002: [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324) |
|
[Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324)[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I dislike the triggers. Why don't is a simple "player is a living
dead" flag (think unix zombie tasks) enough.
You also assumed one the code that the player has a city. This isn't
true for the first turns.
Raimar
|