[Freeciv-Dev] Re: Several bugs discovered when playing large civilisatio
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On Tue, Dec 04, 2001 at 04:53:13PM -0800, s.yeates@xxxxxxxxxxxxxxxx wrote:
> I enjoy playing large civilisations, but have found a number of bugs:
>
> * Some mass operations (such as selling the same improvement in 700+
> cities at once via the economy report) cause the client to crash.
> The message on the server is: "cut connection say1 from localhost
> (connection incomplete) due to huge send buffer (2)". Some of the
> requested actions are performed, but not all.
Discussion on this is continued in PR#1089, PR#1090, PR#1091, PR#1092.
> * When the client is restarted after such a crash, moves are MUCH faster
> for the first few moves. Is this a bug?
You can reproduce this with CVS. If you have the city report open but
in the background, moving of units is slow. I think this is not a bug.
It's the price for non-modal windows.
> * When a spy tries to subvert a capital city it names a price (1000000
> gold), but if you save that much money the city will not subvert.
Has been fixed.
> * When many (hundreds) of cities are selected in the cities report,
> changing their production takes an inordinately long time (the display
> is updated between each?)
Has gone in 1.13.0 with the freeze/thaw patch.
> I know these bugs probably don't impact on most users games, and are low
> priority.
>
> stuart
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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