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[Freeciv-Dev] Re: Next version events patch (also new tilesets)
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[Freeciv-Dev] Re: Next version events patch (also new tilesets)

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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Next version events patch (also new tilesets)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 22 Jul 2002 19:48:03 +0200

On Sat, Jul 20, 2002 at 08:11:36PM -0400, Daniel L Speyer wrote:
> On Thu, 18 Jul 2002, Raimar Falke wrote:
> 
> > On Thu, Apr 11, 2002 at 06:55:52PM -0400, Daniel L Speyer wrote:
> > > Here is the next version of the message icons patch.  While it looks
> > > exactly the same on existing tilesets, it is re-structured to use optional
> > > sprites specially for the events.  Many thanks to per@xxxxxxxxxxx for
> > > suggesting this.
> > > 
> > > Since it defaults to effectively the same behavior as we have now, I am
> > > simultaneously releasing the latest versions of lexxy and macroisotrident,
> > > which make (some) use of this capability.  They also contain miscellaneous
> > > new tweeks.  They are on ftp.freeciv.org as usual.
> > > 
> > > Final note: I'm still not satisfied with the wonder icons.  Can anyone
> > > suggest something better?
> > > 
> > > --Daniel Speyer
> > > If you *don't* consider sharing information to be morally equivalent to 
> > > kidnapping and murder on the high seas, you probably shouldn't use the
> > > phrase "software piracy."
> > 
> > Updated version attached. The patch has some problems:
> >  - some event icons couldn't be loaded (#if 0'ed)
> >  - I had to introduce some functions wrt to sprites (which are only
> >  available in the gtk client)
> >  - not sure about the client/gui-gtk/gui_stuff.c change
> >  - the window doesn't scale anymore
> > 
> 
> I can't get this to apply

patch -p0 <messagewin6.diff

> -- what did you diff it off?

cvs diff -u >messagewin6.diff

> (or did you just modify the patch I'd written?)

I'm not this hardcore ;)

> I suppose it's ironic for me to be writing this, seeing how rediculously
> out of date my patches are, but I'll start re-synching them soon.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM


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