[Freeciv-Dev] Corruption Handling (PR#1762)
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Full_Name: Davide Pagnin
Version: 1.13.0
Distribution: Don't know
Client: Both (or N/A)
OS:
Submission from: (NULL) (193.205.82.100)
Adding this issue to the jitterbug database.
Corruption handling procedure city_corruption in the common/city.c file
and the corruption related parameters, need to be rethought to handle
different possibile corruption setting and to be more easy to understand
in their role/work.
Known issues:
1. With a courthouse in a city, it is possible to have more than 50% of
corruption (this doesn't comply with civ II corruption style)
2. Corruption_level==0 changes the behaviour of the courthouse, but this
cannot be desiderable (imgr-gen take care of this)
3. fixed_distance parameter, is applied before other parameter, that can
modify the output in an undesiderable way
4. there is a capping to the maximum distance for corruption purposes, and
this cap is not modifiable via ruleset parameters
Related problem:
Corruption handling procedure is related to subverting of cities and
bribing of units, perhaps an audit to the code of this function and
putting it in a common procedure can make modify and understanding of
this issues easier.
There is a related patch submitted, but it can be considered a working base
to what has to be done.
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