[Freeciv-Dev] Re: [RFC] Path finding implementation.
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On Wed, 31 Jul 2002, Raimar Falke wrote:
> On Wed, Jul 31, 2002 at 02:56:36PM +0100, Gregory Berkolaiko wrote:
> > On Wed, 31 Jul 2002, Raimar Falke wrote:
> >
> > > On Wed, Jul 31, 2002 at 01:11:59PM +0100, Gregory Berkolaiko wrote:
> > > > > > in plain_map1 the only value of ECOT that plays a role is the
> > > > > > forbidding
> > > > > > PF_IGNORE_COST. Otherwise the sorting is done wrt the time to
> > > > > > dest.
> > > > > > Fine.
> > > > > >
> > > > > > Suppose we found that tile b is reachable from a in exactly one
> > > > > > turn. We
> > > > > > use plain_map2 to read off the path a->b. But now the ECOT plays
> > > > > > full
> > > > > > role and there is no guarantee that the selected path a->b will not
> > > > > > take
> > > > > > longer than one turn. So although b _is_ reachable in one turn the
> > > > > > recorded path will take longer.
> > > > >
> > > > > This code
> > > > >
> > > > > if (pf_last_position(&possible_neighbour->path_from_prev)->turn >
> > > > > turn) {
> > > > > freelog(DISCARDED_DIRS_LOG_LEVEL, " pos=(%d,%d): too long",
> > > > > tmp_pos.x,
> > > > > tmp_pos.y);
> > > > > continue;
> > > > > }
> > > > >
> > > > > was put there to catch these.
> > > >
> > > > But that would mean that there will not be any paths from a->b, when
> > > > there
> > > > exists one, which is even worse.
> > >
> > > I don't understand.
> >
> > on plain_map1 you find that path a->1->b takes you 1 turn.
> > so you ask plain_map2 to give you the best path taking into account the
> > ECOTs. such path is a->c->b, it has much lower EC than a->1->b but it
> > will take you 1.5 turns. you ignore it, thus ignoring every possibility
> > of getting from a to b.
>
> Yes the code will ignore every possibility of getting from a to b _in
> one turn_ in such case.
Which means that supplying ECOT that gives values greater than
PF_BMC_FACTOR will produce misleading results.
>
> Raimar
>
>
- [Freeciv-Dev] Re: [RFC] Path finding implementation., (continued)
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/07/30
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/07/30
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/07/30
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/07/30
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation.,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/07/31
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/07/31
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