Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2002:
[Freeciv-Dev] Re: fix for (PR#1676)
Home

[Freeciv-Dev] Re: fix for (PR#1676)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: fix for (PR#1676)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 11 Jul 2002 03:11:00 -0700 (PDT)

On Wed, Jul 10, 2002 at 03:58:45PM +0200, Raimar Falke wrote:
> On Mon, Jul 08, 2002 at 05:40:32PM -0700, Per I Mathisen wrote:
> 
> I don't have a savegame to test this. I think that the notify_player
> should be before the found_a_tech calls. But hard to say without
> testing.
> 
> Christian: can you provide a savegame?

Sorry, I missed Per's patch in the first place.

I had to grep a bit:

------------------------
#! /bin/bash                                                             
EGREP='^[[:digit:]]+,.*"[01]{44}1[01]{20,}",'                            
ls -l $1
echo -n Darwin =
gunzip -c $1 | egrep $EGREP - | wc -l
------------------------

http://www.enter.de/~c.knoke/bugs/no-tech-message.sav.gz

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: fix for (PR#1676), Christian Knoke <=